Handler 消息机制原理

Handler 消息机制原理

Thread

主线程==>ActivityThread

子线程==>new Thread

Thread 中持有 ThreadLocal.ThreadLocalMap

在 ThreadLocal 的 set/get 方法中,会通过 Thread.currentThread()获取当前线程;
并将自身 ThreadLocal 与 Value 保存到当前线程的 ThreadLocalMap 中;

从而实现 Thread 与 Value 对象的绑定;

// ThreadLocal 类中方法
public void set(T value) {
    Thread t = Thread.currentThread();
    ThreadLocalMap map = getMap(t);
    if (map != null)
        map.set(this, value);
    else
        createMap(t, value);
}

public T get() {
    Thread t = Thread.currentThread();
    ThreadLocalMap map = getMap(t);
    if (map != null) {
        ThreadLocalMap.Entry e = map.getEntry(this);
        if (e != null)
            return (T)e.value;
    }
    return setInitialValue();
}
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Looper

ActivityThread 主线程 main()方法中,直接调用 Looper.prepareMainLooper()/Looper.loop();无需手动调用;

子线程中需要手动执行 Looper.prepare()/Looper.loop();没有调用 Looper.prepare(),则 Thread 中没有关联的 Looper;

Looper 的构造函数,持有 MessageQueue 和 Thread,和一个唯一的 ThreadLocal;

static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
final MessageQueue mQueue;
final Thread mThread;
private Looper(boolean quitAllowed) {
    mQueue = new MessageQueue(quitAllowed);
    mThread = Thread.currentThread();
}
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Looper 通过 prepare 来初始化;

/** Initialize the current thread as a looper.
  * This gives you a chance to create handlers that then reference
  * this looper, before actually starting the loop. Be sure to call
  * {@link #loop()} after calling this method, and end it by calling
  * {@link #quit()}.
  */
public static void prepare() {
    prepare(true);
}

private static void prepare(boolean quitAllowed) {
    if (sThreadLocal.get() != null) {
        throw new RuntimeException("Only one Looper may be created per thread");
    }
    sThreadLocal.set(new Looper(quitAllowed));
}
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sThreadLocal.set(new Looper(quitAllowed))会将自身 ThreadLocal 与 Looper 保存到 Thread 的 ThreadLocalMap 中;

从而保证 ThreadLocal 与 Looper 进行 1 对 1 绑定,也保证了 Thread 与 Looper 的 1 对 1 绑定;

Thread==>ThreadLocal.ThreadLocalMap==>key:ThreadLocal;Value:Looper

Map 中的 Key:ThreadLocal 是唯一的,为了保证 Value:Looper 也唯一,在 sThreadLocal.set(new Looper(quitAllowed))前;

先判断(sThreadLocal.get() != null),保证 ThreadLocal.set 调用前,ThreadLocal 中没有数据;

Handler

handleMessage()方法供调用方自己实现,完成具体逻辑;

public void handleMessage(@NonNull Message msg) {
}
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dispatchMessage()方法中会调用 handleMessage();

Handler 处理消息的顺序是:Message 的 Callback > Handler 的 Callback > Handler 的 handleMessage 方法

public void dispatchMessage(@NonNull Message msg) {
    if (msg.callback != null) {
        handleCallback(msg);
    } else {
        if (mCallback != null) {
            if (mCallback.handleMessage(msg)) {
                return;
            }
        }
        handleMessage(msg);
    }
}
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new Handler 首先会获取 Looper.myLooper()来持有一个 Looper;

public Handler() {
    this(null, false);
}

public Handler(@Nullable Callback callback, boolean async) {
    // ignore some code
    mLooper = Looper.myLooper();
    if (mLooper == null) {
        throw new RuntimeException(
            "Can't create handler inside thread " + Thread.currentThread()
                    + " that has not called Looper.prepare()");
    }
    mQueue = mLooper.mQueue;
    mCallback = callback;
    mAsynchronous = async;
}
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Looper.myLooper()获取 sThreadLocal.get()

/**
 * Return the Looper object associated with the current thread.  Returns
 * null if the calling thread is not associated with a Looper.
 */
public static @Nullable Looper myLooper() {
    return sThreadLocal.get();
}
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在 Looper.prepare()方法执行 sThreadLocal.set(new Looper(quitAllowed));
通过 ThreadLocal,将 Thread 与 Looper 关联;

如果在子线程中 new Handler,没有调用 Looper.prepare(),则 Thread 中没有关联的 Looper;

会执行(mLooper == null)分支的 RuntimeException

MessageQueue

MessageQueue.enqueueMessage()给消息队列添加消息;

boolean enqueueMessage(Message msg, long when) {
    // ignore some code
    synchronized (this) {
        msg.markInUse();
        msg.when = when;
        Message p = mMessages;
        boolean needWake;
        if (p == null || when == 0 || when < p.when) {
            // New head, wake up the event queue if blocked.
            msg.next = p;
            mMessages = msg;
            needWake = mBlocked;
        } else {
            // Inserted within the middle of the queue.  Usually we don't have to wake
            // up the event queue unless there is a barrier at the head of the queue
            // and the message is the earliest asynchronous message in the queue.
            needWake = mBlocked && p.target == null && msg.isAsynchronous();
            Message prev;
            for (;;) {
                prev = p;
                p = p.next;
                if (p == null || when < p.when) {
                    break;
                }
                if (needWake && p.isAsynchronous()) {
                    needWake = false;
                }
            }
            msg.next = p; // invariant: p == prev.next
            prev.next = msg;
        }

        // We can assume mPtr != 0 because mQuitting is false.
        if (needWake) {
            nativeWake(mPtr);
        }
    }
    return true;
}
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MessageQueue.next()取出队列中的消息;

Message next() {
    // ignore some code
    for (;;) {
        synchronized (this) {
            // Try to retrieve the next message.  Return if found.
            final long now = SystemClock.uptimeMillis();
            Message prevMsg = null;
            Message msg = mMessages;
            if (msg != null && msg.target == null) {
                // Stalled by a barrier.  Find the next asynchronous message in the queue.
                do {
                    prevMsg = msg;
                    msg = msg.next;
                } while (msg != null && !msg.isAsynchronous());
            }
            if (msg != null) {
                if (now < msg.when) {
                    // Next message is not ready.  Set a timeout to wake up when it is ready.
                    nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                } else {
                    // Got a message.
                    mBlocked = false;
                    if (prevMsg != null) {
                        prevMsg.next = msg.next;
                    } else {
                        mMessages = msg.next;
                    }
                    msg.next = null;
                    if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                    msg.markInUse();
                    return msg;
                }
            } else {
                // No more messages.
                nextPollTimeoutMillis = -1;
            }
            // Process the quit message now that all pending messages have been handled.
            if (mQuitting) {
                dispose();
                return null;
            }
        }
    }
}
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发送消息和添加消息:

Handler.sendxxx()

Handler.postxxx()

//sendMessage/postxxx 等方法最后都会调用 sendMessageAtTime

==>Handler.sendMessageAtTime()

//sendMessageAtTime()中会执行 queueMessage()

==>MessageQueue.queueMessage();

queueMessage()会把消息添加到消息队列中;

MessageQueue 存储消息的方式是优先级队列;

MessageQueue 的本质:链表+先进先出的队列算法+按时间排序==>优先级队列

消息的时间越早,在队列中优先级越高,会先被获取;

public boolean sendMessageAtTime(@NonNull Message msg, long uptimeMillis) {
    MessageQueue queue = mQueue;
    if (queue == null) {
        RuntimeException e = new RuntimeException(
                this + " sendMessageAtTime() called with no mQueue");
        Log.w("Looper", e.getMessage(), e);
        return false;
    }
    return enqueueMessage(queue, msg, uptimeMillis);
}
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获取消息和处理消息:

Looper.loop()==>MessageQueue.next()

Looper.loop()中有一个 for 循环的方式,无限的调用 MessageQueue.next();

MessageQueue.next()返回值为当前获取的消息,消息获取后执行

==>Message.target.dispatchMessage(msg)

Message.getTarget()返回值为发送当前消息的 Handler;

在 Handler.dispatchMessage()中最终调用了 handleMessage

==>Handler.handleMessage()

public static void loop() {
    // ignore some code
    final Looper me = myLooper();
    for (;;) {
        Message msg = queue.next(); // might block
        if (msg == null) {
            // No message indicates that the message queue is quitting.
            return;
        }
        // ignore some code
        try {
            msg.target.dispatchMessage(msg);
            if (observer != null) {
                observer.messageDispatched(token, msg);
            }
            dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
        } catch (Exception exception) {
            if (observer != null) {
                observer.dispatchingThrewException(token, msg, exception);
            }
            throw exception;
        } finally {
            ThreadLocalWorkSource.restore(origWorkSource);
            if (traceTag != 0) {
                Trace.traceEnd(traceTag);
            }
        }
    }
}
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Message

Message.obtain 中使用 sPool 来共享 Message 对象,而不是每次都创建新的 Message;

如果每次都 new Message;则每次都创建新内存,Message 处理完之后被销毁;重复这个步骤会发生内存抖动

因此使用 Message 时要通过 Message.obtain() 创建;

Handler target;
public static final Object sPoolSync = new Object();
private static Message sPool;

/**
 * Return a new Message instance from the global pool. Allows us to
 * avoid allocating new objects in many cases.
 */
public static Message obtain() {
    synchronized (sPoolSync) {
        if (sPool != null) {
            Message m = sPool;
            sPool = m.next;
            m.next = null;
            m.flags = 0; // clear in-use flag
            sPoolSize--;
            return m;
        }
    }
    return new Message();
}
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在 Looper.loop() 和 MessageQueue.removMessagexxx()时调用

/**
 * Recycles a Message that may be in-use.
 * Used internally by the MessageQueue and Looper when disposing of queued Messages.
 */
@UnsupportedAppUsage
void recycleUnchecked() {
    // Mark the message as in use while it remains in the recycled object pool.
    // Clear out all other details.
    flags = FLAG_IN_USE;
    what = 0;
    arg1 = 0;
    arg2 = 0;
    obj = null;
    replyTo = null;
    sendingUid = UID_NONE;
    workSourceUid = UID_NONE;
    when = 0;
    target = null;
    callback = null;
    data = null;

    synchronized (sPoolSync) {
        if (sPoolSize < MAX_POOL_SIZE) {
            next = sPool;
            sPool = this;
            sPoolSize++;
        }
    }
}
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Message.getTarget()返回发送当前消息的 Handler;

public Handler getTarget() {
    return target;
}
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简易流程图

Thread==>通过 ThreadLocal==>关联 Looper==>持有 MessageQueue

Handler==>关联并持有 Looper==>持有 MessageQueue

Handler.sendMessage()==>MessageQueue.queueMessage()==>实现消息队列添加消息

Looper.loop()==>MessageQueue.next()==>Handler.dispatchMessage()==>Handler.handleMessage()==>处理消息

主线程 main()方法中自动调用 Looper.prepareMainLooper()/Looper.loop();子线程中需要手动执行 Looper.prepare()/Looper.loop();

Looper.quit()==>MessageQueue.quit()==>MessageQueue.next()返回
null==>Looper.loop()跳出 for 循环,结束 Looper.loop()==>线程结束

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