自定义Glide
package com.wintec.huashang.ui;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.RectF;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
import com.bumptech.glide.load.resource.bitmap.BitmapTransformation;
import com.bumptech.glide.load.resource.bitmap.TransformationUtils;
import java.security.MessageDigest;
import androidx.annotation.NonNull;
public class GlideRoundTransform extends BitmapTransformation {
private static float radius = 0f;
public GlideRoundTransform() {
this(4);
}
public GlideRoundTransform(int dp) {
super();
this.radius = Resources.getSystem().getDisplayMetrics().density * dp;
}
@Override
protected Bitmap transform(@NonNull BitmapPool pool, @NonNull Bitmap toTransform, int outWidth, int outHeight) {
//变换的时候裁切
Bitmap bitmap = TransformationUtils.centerCrop(pool, toTransform, outWidth, outHeight);
return roundCrop(pool, bitmap);
}
@Override
public void updateDiskCacheKey(MessageDigest messageDigest) {
}
private static Bitmap roundCrop(BitmapPool pool, Bitmap source) {
if (source == null) {
return null;
}
Bitmap result = pool.get(source.getWidth(), source.getHeight(), Bitmap.Config.ARGB_8888);
if (result == null) {
result = Bitmap.createBitmap(source.getWidth(), source.getHeight(), Bitmap.Config.ARGB_8888);
}
Canvas canvas = new Canvas(result);
Paint paint = new Paint();
paint.setShader(new BitmapShader(source, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP));
paint.setAntiAlias(true);
RectF rectF = new RectF(0f, 0f, source.getWidth(), source.getHeight());
canvas.drawRoundRect(rectF, radius, radius, paint);
//只保留左上角、右上角圆角(注释掉以下两行,则四个角为圆角)
RectF rectRound = new RectF(0f, 100f, source.getWidth(), source.getHeight());
canvas.drawRect(rectRound, paint);
return result;
}
}
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使用
public class GlideUtil {
public static RequestBuilder<Drawable> GlideWithPlaceHolder(Context context, Object object) {
/*默认的策略是DiskCacheStrategy.AUTOMATIC
//DiskCacheStrategy有五个常量:
//DiskCacheStrategy.ALL 使用DATA和RESOURCE缓存远程数据,仅使用RESOURCE来缓存本地数据。
//DiskCacheStrategy.NONE 不使用磁盘缓存
//DiskCacheStrategy.DATA 在资源解码前就将原始数据写入磁盘缓存
//DiskCacheStrategy.RESOURCE 在资源解码后将数据写入磁盘缓存,即经过缩放等转换后的图片资源。
//DiskCacheStrategy.AUTOMATIC 根据原始图片数据和资源编码策略来自动选择磁盘缓存策略。*/
//每次渲染都需要1S
// return Glide.with(context).load(object).diskCacheStrategy(DiskCacheStrategy.ALL).apply(new RequestOptions().placeholder(R.drawable.camera).dontAnimate());
// 三次有一次渲染需要1S,默认是Auto
// return Glide.with(context).load(object).diskCacheStrategy(DiskCacheStrategy.AUTOMATIC).apply(new RequestOptions().placeholder(R.drawable.camera).dontAnimate());
// RequestOptions options = new RequestOptions().error(R.drawable.img_load_failure).bitmapTransform(new RoundedCorners(30));//图片圆角为30
// return Glide.with(context).load(object).diskCacheStrategy(DiskCacheStrategy.NONE).apply(new RequestOptions().placeholder(R.drawable.camera).dontAnimate().bitmapTransform(new RoundedCorners(30)));
return Glide.with(context).load(object).diskCacheStrategy(DiskCacheStrategy.NONE).apply(new RequestOptions().placeholder(R.drawable.camera).dontAnimate().transform(new GlideRoundTransform(15)));
}
}
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实际调用
GlideUtil.GlideWithPlaceHolder(MainActivity.this, data.toString()).into(iv);
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