【摘要】 1.C++14 版本,程序如下:
#include<iostream>
#include<ctime>
#include<time.h>
#ifdef _WIN32
#include <Windows.h>
#else
#include <unistd.h>
#endif
using namespace std;void disptime(const struct…
1.C++14 版本,程序如下:
#include<iostream>
#include<ctime>
#include<time.h>
#ifdef _WIN32
#include <Windows.h>
#else
#include <unistd.h>
#endif
using namespace std;
void disptime(const struct tm* ptm);
int main()
{
time_t nowtime;
nowtime = time(NULL);
cout << nowtime << endl;
char* dt = ctime(&nowtime);
cout << "本地日期和时间:" << dt << endl;
tm* gmtm = gmtime(&nowtime);
dt = asctime(gmtm);
cout << "utc日期和时间:" << dt << endl;
tm* itm = localtime(&nowtime);
cout << "年:" << 1900 + itm->tm_year << endl;
cout << "月:" << 1 + itm->tm_mon << endl;
cout << "日:" << itm->tm_mday << endl;
cout << "时间:" << itm->tm_hour << ":";
cout << itm->tm_min <<" :";
cout << itm->tm_sec << endl; //方法1
double beginTime = clock();
Sleep(200); //ms
double endTime = clock();
cout << (endTime - beginTime)<<"ms" << endl; //方法2
double start = GetTickCount(); //计时器
Sleep(200);
double end = GetTickCount();
double last = end - start;
cout << last << "ms" << endl;
//方法3
LARGE_INTEGER cpuFreq1;
LARGE_INTEGER startTime1;
LARGE_INTEGER endTime1;
QueryPerformanceFrequency(&cpuFreq1);
QueryPerformanceCounter(&startTime1);
Sleep(200);
QueryPerformanceCounter(&endTime1);
double last1 = (((endTime1.QuadPart - startTime1.QuadPart) * 1000000) / cpuFreq1.QuadPart);
cout << last1 << " us" << endl;
return 0;
}
2.VS如报错请做如下设置:
3.结论:
对比发现,Windows 环境下C++计时误差大概率下在10ms以内;10ms内的计时误差大概率超过10ms。
文章来源: blog.csdn.net,作者:别把我的好当空气,版权归原作者所有,如需转载,请联系作者。
原文链接:blog.csdn.net/weixin_43874590/article/details/116276139
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